Rules

How to play 3Chess

Three-player chess on a hexagonal board. One board, three sides, every move a dilemma. Strike one opponent and you may hand the game to the other. Strike neither and you fall behind. Here is everything, in words. The fastest way to actually learn it is to play the free demo against the bots.

3Chess·~12 minute read·Updated 2026

1 · Board & setup

The board is a regular hexagon of 127 cells (radius 6). It is divided into three identical territories arranged at 120° to one another. The three players are Gold, Azure and Crimson. Each plays from a structurally identical position. There is no first-player advantage built into the geometry. Cells are addressed with axial coordinates (q, r); a cell is on the board when max(|q|, |r|, |q+r|) ≤ 6. Like a normal chessboard the cells fall into colour classes. Here there are three. A bishop is locked to the one it starts on for the whole game.

Each player has 15 pieces. 45 on the board in total (about a third of the cells occupied at the start):

The three armies are exact 120° rotations of each other, so whatever holds for Gold's opening holds for Azure's and Crimson's.

2 · Turn order

Play goes Gold → Azure → Crimson → Gold → … On your turn you make exactly one legal move. There is no passing. When a player is eliminated, the turn order simply skips them and the remaining two continue alternating.

3 · Piece movement

Every piece keeps its familiar chess character, re-expressed on the hex grid. A hex cell has six orthogonal neighbours and six "diagonal" directions: twelve in all. This changes the exact geometry but not the spirit of each piece.

In each diagram the piece sits in the gold-outlined cell · highlighted cells are where it can move · for the pawn, red cells are where it captures.

King

One step into any of the six neighbours or six diagonals. Twelve cells in all. It may never move into check.

Queen

Slides any distance along all twelve directions until something blocks it.

Rook

Slides any distance along the six orthogonal directions.

Bishop

Slides along the six diagonals. The bishop stays on one of the three colour classes for the whole game, reaching every cell of that colour (a third of the board, highlighted).

Knight

Leaps to any of twelve cells at distance 3, jumping over anything in between. A knight always changes colour class.

4 · The pawn

The pawn is the piece most reshaped by the hex board, so it gets its own section.

Shown pushing upward. It moves forward into either dark-gold cell. From its start row, it may step two cells in one direction (pale gold). It captures only on the red outer-flank cells, never straight ahead. Each army faces a different edge (see Facing).

5 · Capture & elimination

Moving onto an enemy's cell removes that piece permanently. A player is eliminated when their king is checkmated or captured. After a player is eliminated:

6 · Check, checkmate & stalemate

Check: your king is attacked by an active enemy piece. You must get out of it on your turn. Self-check is prohibited: you can't make a move that leaves (or puts) your own king in check. Checkmate: check with no legal escape. That player is eliminated. The last player standing wins. Because there are two kings to threaten, a single move can occasionally checkmate both opponents at once. This cascading checkmate ends the game on the spot.

Stalemate means no legal moves and not in check. It's handled differently depending on how many players remain:

7 · Winning the game

  1. Checkmate. Eliminate both opponents. You win outright.
  2. Territory. If the game reaches a draw condition instead (see below), it doesn't end in a draw. It is scored by territory, and the highest score wins.

8 · Territory score

When a game is decided by territory, each player's score is:

score = (empty cells you exclusively attack) + (your piece count)

9 · Draw → territory victory

The classic draws of chess don't end a 3Chess game in a tie. They trigger territory scoring. The conditions:

Whenever one of these triggers, the territory score is computed and the leader wins. Net effect: every 3Chess game produces a result. There is no stalemate-loop, no draw by exhaustion.

10 · A worked example — how a typical game flows

Here's a short illustrative game showing the key three-player dynamics: parallel development, the temptation to attack early, and a cascading checkmate finish.

Moves 1–2 · Parallel development

Gold opens by pushing a central pawn, claiming space toward the middle of the board. Azure mirrors with a similar central push from her own back rank, and Crimson does likewise. All three armies develop knights and bishops in parallel. After two ply per player, the position is symmetric: nobody has committed to a target, nobody has fallen behind.

Move 3 · The early-attack temptation

Gold sees a tactical opportunity: Azure has briefly left a knight undefended. If Gold captures, he wins material. But the trade costs Gold a move's worth of tempo. And Crimson gets a free developing move while Gold and Azure tangle. Gold declines the capture and instead develops his queen toward the centre.

This is the central judgement of three-player chess: a good move against one opponent can be the wrong move overall. Patience is more rewarded than in two-player chess.

Move 4 · The triangle shifts

Azure, who's now a hair behind on development, decides to apply pressure to Crimson's king-side. Crimson must defend, which costs Crimson tempo. Gold has stayed out of the exchange and is now the most-developed of the three. The asymmetry was caused by Azure's choice to engage. And by Gold's choice to stay out of it.

Moves 5–6 · The pre-cascade

Gold posts a rook on an open file and a bishop along its long diagonal, building pressure on the squares that both Azure's and Crimson's kings depend on for safety. He hasn't directly threatened either king yet. He's threatening their escape squares.

Move 7 · Cascading checkmate

Gold moves a knight into a square that simultaneously:

Both kings have no legal way out. Cascading checkmate. Gold wins outright on a single move. This is what 3Chess makes possible: a strong player can win, not just choose whom to gift the win to. Classical three-player chess almost never allows it.

If the cascade never lands

Most games don't end this cleanly. If no player finds a cascading mate, the game eventually triggers one of the four draw conditions above (threefold repetition, the 20-move rule, insufficient material, or two-player stalemate). Territory then decides the result. Gold's patience earlier in the game would still have paid off. His pieces cover more empty cells than either rival, so on territory he'd come out ahead. Either way, the game ends with a clear winner determined by play, not by anyone's choice of who to lose to.

11 · What's different from regular chess

Play the free demo Buy — $9.99 Why 3-player chess

The in-game Learn screen (☰ menu → Learn, or ESC → Learn during a game) is the same ruleset with visual aids: the board map, per-piece move overlays, the pawn-facing diagram.

↑ Back to Learn